package game.scene
{
	import away3d.containers.*;
	import flash.display.*;
	import game.*;
	import game.asset.*;
	import game.core.*;
	
	public class RxGameScene extends RxEntity
	{
		private var m_view:View3D;
		private var m_gameCamera:RxGameCamera;
		private var m_layout:RxAssetLayout;
		private var m_stage:Stage;
		private var m_mapName:String;
		
		public function RxGameScene(param1:View3D, param2:RxGameCamera, param3:Stage, param4:String)
		{
			super(RxEntityPhase.ENTITY_PHASE_SCENE, RxEntityType.ENTITY_TYPE_SCENE);
			this.m_view = param1;
			this.m_gameCamera = param2;
			this.m_stage = param3;
			this.m_mapName = param4;
			this.m_layout = RxAssetLayout.GetByName("layout");
		}
	}
}